// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.ProgressionSnapshot { public struct BeginSnapshotOptions { /// /// The Product User ID of the local user to whom the key/value pair belong /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct BeginSnapshotOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref BeginSnapshotOptions other) { m_ApiVersion = ProgressionSnapshotInterface.BeginsnapshotApiLatest; LocalUserId = other.LocalUserId; } public void Set(ref BeginSnapshotOptions? other) { if (other.HasValue) { m_ApiVersion = ProgressionSnapshotInterface.BeginsnapshotApiLatest; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); } } }