// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// An enumeration of the different audio channel statuses. /// public enum RTCAudioStatus : int { /// /// Audio unsupported by the source (no devices) /// Unsupported = 0, /// /// Audio enabled /// Enabled = 1, /// /// Audio disabled /// Disabled = 2, /// /// Audio disabled by the administrator /// AdminDisabled = 3, /// /// Audio channel is disabled temporarily for both sending and receiving /// NotListeningDisabled = 4 } }