// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
///
/// An enumeration of the different audio channel statuses.
///
public enum RTCAudioStatus : int
{
///
/// Audio unsupported by the source (no devices)
///
Unsupported = 0,
///
/// Audio enabled
///
Enabled = 1,
///
/// Audio disabled
///
Disabled = 2,
///
/// Audio disabled by the administrator
///
AdminDisabled = 3,
///
/// Audio channel is disabled temporarily for both sending and receiving
///
NotListeningDisabled = 4
}
}