// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is passed in with a call to . /// public struct UpdateSendingVolumeCallbackInfo : ICallbackInfo { /// /// This returns: /// if sending volume of channels of the local user was successfully changed. /// otherwise. /// public Result ResultCode { get; set; } /// /// Client-specified data passed into . /// public object ClientData { get; set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; set; } /// /// The room this settings should be applied on. /// public Utf8String RoomName { get; set; } /// /// The volume that was set for sent audio (range 0.0 to 100.0). /// public float Volume { get; set; } public Result? GetResultCode() { return ResultCode; } internal void Set(ref UpdateSendingVolumeCallbackInfoInternal other) { ResultCode = other.ResultCode; ClientData = other.ClientData; LocalUserId = other.LocalUserId; RoomName = other.RoomName; Volume = other.Volume; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateSendingVolumeCallbackInfoInternal : ICallbackInfoInternal, IGettable, ISettable, System.IDisposable { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RoomName; private float m_Volume; public Result ResultCode { get { return m_ResultCode; } set { m_ResultCode = value; } } public object ClientData { get { object value; Helper.Get(m_ClientData, out value); return value; } set { Helper.Set(value, ref m_ClientData); } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.Get(m_LocalUserId, out value); return value; } set { Helper.Set(value, ref m_LocalUserId); } } public Utf8String RoomName { get { Utf8String value; Helper.Get(m_RoomName, out value); return value; } set { Helper.Set(value, ref m_RoomName); } } public float Volume { get { return m_Volume; } set { m_Volume = value; } } public void Set(ref UpdateSendingVolumeCallbackInfo other) { ResultCode = other.ResultCode; ClientData = other.ClientData; LocalUserId = other.LocalUserId; RoomName = other.RoomName; Volume = other.Volume; } public void Set(ref UpdateSendingVolumeCallbackInfo? other) { if (other.HasValue) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RoomName = other.Value.RoomName; Volume = other.Value.Volume; } } public void Dispose() { Helper.Dispose(ref m_ClientData); Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_RoomName); } public void Get(out UpdateSendingVolumeCallbackInfo output) { output = new UpdateSendingVolumeCallbackInfo(); output.Set(ref this); } } }