// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Input parameters for the function. /// public struct EndSessionOptions { /// /// Name of the session to set as no long in progress /// public Utf8String SessionName { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct EndSessionOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_SessionName; public Utf8String SessionName { set { Helper.Set(value, ref m_SessionName); } } public void Set(ref EndSessionOptions other) { m_ApiVersion = SessionsInterface.EndsessionApiLatest; SessionName = other.SessionName; } public void Set(ref EndSessionOptions? other) { if (other.HasValue) { m_ApiVersion = SessionsInterface.EndsessionApiLatest; SessionName = other.Value.SessionName; } } public void Dispose() { Helper.Dispose(ref m_SessionName); } } }