// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
///
/// Input parameters for the function.
///
public struct SessionModificationSetJoinInProgressAllowedOptions
{
///
/// Does the session allow join in progress
///
public bool AllowJoinInProgress { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionModificationSetJoinInProgressAllowedOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private int m_AllowJoinInProgress;
public bool AllowJoinInProgress
{
set
{
Helper.Set(value, ref m_AllowJoinInProgress);
}
}
public void Set(ref SessionModificationSetJoinInProgressAllowedOptions other)
{
m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest;
AllowJoinInProgress = other.AllowJoinInProgress;
}
public void Set(ref SessionModificationSetJoinInProgressAllowedOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest;
AllowJoinInProgress = other.Value.AllowJoinInProgress;
}
}
public void Dispose()
{
}
}
}