// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Input parameters for the function. /// public struct SessionModificationSetJoinInProgressAllowedOptions { /// /// Does the session allow join in progress /// public bool AllowJoinInProgress { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct SessionModificationSetJoinInProgressAllowedOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private int m_AllowJoinInProgress; public bool AllowJoinInProgress { set { Helper.Set(value, ref m_AllowJoinInProgress); } } public void Set(ref SessionModificationSetJoinInProgressAllowedOptions other) { m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest; AllowJoinInProgress = other.AllowJoinInProgress; } public void Set(ref SessionModificationSetJoinInProgressAllowedOptions? other) { if (other.HasValue) { m_ApiVersion = SessionModification.SessionmodificationSetjoininprogressallowedApiLatest; AllowJoinInProgress = other.Value.AllowJoinInProgress; } } public void Dispose() { } } }