// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Input parameters for the function. /// public struct SessionSearchSetSessionIdOptions { /// /// Search sessions for a specific session ID, returning at most one session /// public Utf8String SessionId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct SessionSearchSetSessionIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_SessionId; public Utf8String SessionId { set { Helper.Set(value, ref m_SessionId); } } public void Set(ref SessionSearchSetSessionIdOptions other) { m_ApiVersion = SessionSearch.SessionsearchSetsessionidApiLatest; SessionId = other.SessionId; } public void Set(ref SessionSearchSetSessionIdOptions? other) { if (other.HasValue) { m_ApiVersion = SessionSearch.SessionsearchSetsessionidApiLatest; SessionId = other.Value.SessionId; } } public void Dispose() { Helper.Dispose(ref m_SessionId); } } }