// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Stats
{
///
/// Input parameters for the function.
///
public struct CopyStatByIndexOptions
{
///
/// The Product User ID of the user who owns the stat
///
public ProductUserId TargetUserId { get; set; }
///
/// Index of the stat to retrieve from the cache
///
public uint StatIndex { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CopyStatByIndexOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_TargetUserId;
private uint m_StatIndex;
public ProductUserId TargetUserId
{
set
{
Helper.Set(value, ref m_TargetUserId);
}
}
public uint StatIndex
{
set
{
m_StatIndex = value;
}
}
public void Set(ref CopyStatByIndexOptions other)
{
m_ApiVersion = StatsInterface.CopystatbyindexApiLatest;
TargetUserId = other.TargetUserId;
StatIndex = other.StatIndex;
}
public void Set(ref CopyStatByIndexOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = StatsInterface.CopystatbyindexApiLatest;
TargetUserId = other.Value.TargetUserId;
StatIndex = other.Value.StatIndex;
}
}
public void Dispose()
{
Helper.Dispose(ref m_TargetUserId);
}
}
}