// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Stats { /// /// Input parameters for the function. /// public struct CopyStatByIndexOptions { /// /// The Product User ID of the user who owns the stat /// public ProductUserId TargetUserId { get; set; } /// /// Index of the stat to retrieve from the cache /// public uint StatIndex { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct CopyStatByIndexOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_TargetUserId; private uint m_StatIndex; public ProductUserId TargetUserId { set { Helper.Set(value, ref m_TargetUserId); } } public uint StatIndex { set { m_StatIndex = value; } } public void Set(ref CopyStatByIndexOptions other) { m_ApiVersion = StatsInterface.CopystatbyindexApiLatest; TargetUserId = other.TargetUserId; StatIndex = other.StatIndex; } public void Set(ref CopyStatByIndexOptions? other) { if (other.HasValue) { m_ApiVersion = StatsInterface.CopystatbyindexApiLatest; TargetUserId = other.Value.TargetUserId; StatIndex = other.Value.StatIndex; } } public void Dispose() { Helper.Dispose(ref m_TargetUserId); } } }