// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.UI { /// /// Input parameters for the function. /// public struct GetFriendsVisibleOptions { /// /// The Epic Account ID of the user whose overlay is being checked. /// public EpicAccountId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct GetFriendsVisibleOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; public EpicAccountId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref GetFriendsVisibleOptions other) { m_ApiVersion = UIInterface.GetfriendsvisibleApiLatest; LocalUserId = other.LocalUserId; } public void Set(ref GetFriendsVisibleOptions? other) { if (other.HasValue) { m_ApiVersion = UIInterface.GetfriendsvisibleApiLatest; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); } } }