// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.UI { /// /// Input parameters for the function. /// public struct PauseSocialOverlayOptions { /// /// The desired bIsPaused state of the overlay. /// public bool IsPaused { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PauseSocialOverlayOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private int m_IsPaused; public bool IsPaused { set { Helper.Set(value, ref m_IsPaused); } } public void Set(ref PauseSocialOverlayOptions other) { m_ApiVersion = UIInterface.PausesocialoverlayApiLatest; IsPaused = other.IsPaused; } public void Set(ref PauseSocialOverlayOptions? other) { if (other.HasValue) { m_ApiVersion = UIInterface.PausesocialoverlayApiLatest; IsPaused = other.Value.IsPaused; } } public void Dispose() { } } }