// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.UI
{
///
/// Input parameters for the function.
///
public struct ShowFriendsOptions
{
///
/// The Epic Account ID of the user whose friend list is being shown.
///
public EpicAccountId LocalUserId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct ShowFriendsOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
public EpicAccountId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public void Set(ref ShowFriendsOptions other)
{
m_ApiVersion = UIInterface.ShowfriendsApiLatest;
LocalUserId = other.LocalUserId;
}
public void Set(ref ShowFriendsOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = UIInterface.ShowfriendsApiLatest;
LocalUserId = other.Value.LocalUserId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
}
}
}