// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Auth { /// /// Input parameters for the function. /// This operation is destructive, the pointer will remain the same but the data pointers inside will update /// public struct VerifyUserAuthOptions { /// /// Auth token to verify against the backend service /// public Token? AuthToken { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct VerifyUserAuthOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_AuthToken; public Token? AuthToken { set { Helper.Set(ref value, ref m_AuthToken); } } public void Set(ref VerifyUserAuthOptions other) { m_ApiVersion = AuthInterface.VerifyuserauthApiLatest; AuthToken = other.AuthToken; } public void Set(ref VerifyUserAuthOptions? other) { if (other.HasValue) { m_ApiVersion = AuthInterface.VerifyuserauthApiLatest; AuthToken = other.Value.AuthToken; } } public void Dispose() { Helper.Dispose(ref m_AuthToken); } } }