// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Connect { /// /// Input parameters for the Function. /// public struct UnlinkAccountOptions { /// /// Existing logged in product user that is subject for the unlinking operation. /// The external account that was used to login to the product user will be unlinked from the owning keychain. /// /// On a successful operation, the product user will be logged out as the external account used to authenticate the user was unlinked from the owning keychain. /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UnlinkAccountOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref UnlinkAccountOptions other) { m_ApiVersion = ConnectInterface.UnlinkaccountApiLatest; LocalUserId = other.LocalUserId; } public void Set(ref UnlinkAccountOptions? other) { if (other.HasValue) { m_ApiVersion = ConnectInterface.UnlinkaccountApiLatest; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); } } }