// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct HardMuteMemberOptions { /// /// The ID of the lobby /// public Utf8String LobbyId { get; set; } /// /// The Product User ID of the local user requesting the hard mute; this user must be the lobby owner /// public ProductUserId LocalUserId { get; set; } /// /// The Product User ID of the lobby member to hard mute /// public ProductUserId TargetUserId { get; set; } /// /// TargetUserId hard mute status (mute on or off) /// public bool HardMute { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct HardMuteMemberOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LobbyId; private System.IntPtr m_LocalUserId; private System.IntPtr m_TargetUserId; private int m_HardMute; public Utf8String LobbyId { set { Helper.Set(value, ref m_LobbyId); } } public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public ProductUserId TargetUserId { set { Helper.Set(value, ref m_TargetUserId); } } public bool HardMute { set { Helper.Set(value, ref m_HardMute); } } public void Set(ref HardMuteMemberOptions other) { m_ApiVersion = LobbyInterface.HardmutememberApiLatest; LobbyId = other.LobbyId; LocalUserId = other.LocalUserId; TargetUserId = other.TargetUserId; HardMute = other.HardMute; } public void Set(ref HardMuteMemberOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyInterface.HardmutememberApiLatest; LobbyId = other.Value.LobbyId; LocalUserId = other.Value.LocalUserId; TargetUserId = other.Value.TargetUserId; HardMute = other.Value.HardMute; } } public void Dispose() { Helper.Dispose(ref m_LobbyId); Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_TargetUserId); } } }