// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Presence { /// /// Data for the API. /// public struct PresenceModificationSetRawRichTextOptions { /// /// The status of the user /// public Utf8String RichText { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PresenceModificationSetRawRichTextOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_RichText; public Utf8String RichText { set { Helper.Set(value, ref m_RichText); } } public void Set(ref PresenceModificationSetRawRichTextOptions other) { m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest; RichText = other.RichText; } public void Set(ref PresenceModificationSetRawRichTextOptions? other) { if (other.HasValue) { m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest; RichText = other.Value.RichText; } } public void Dispose() { Helper.Dispose(ref m_RichText); } } }