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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
/// <summary>
/// Common settings associated with a single session
/// </summary>
public class SessionDetailsSettings : ISettable
{
/// <summary>
/// The main indexed parameter for this session, can be any string (ie "Region:GameMode")
/// </summary>
public string BucketId { get; set; }
/// <summary>
/// Number of total players allowed in the session
/// </summary>
public uint NumPublicConnections { get; set; }
/// <summary>
/// Are players allowed to join the session while it is in the "in progress" state
/// </summary>
public bool AllowJoinInProgress { get; set; }
/// <summary>
/// Permission level describing allowed access to the session when joining or searching for the session
/// </summary>
public OnlineSessionPermissionLevel PermissionLevel { get; set; }
/// <summary>
/// Are players allowed to send invites for the session
/// </summary>
public bool InvitesAllowed { get; set; }
internal void Set(SessionDetailsSettingsInternal? other)
{
if (other != null)
{
BucketId = other.Value.BucketId;
NumPublicConnections = other.Value.NumPublicConnections;
AllowJoinInProgress = other.Value.AllowJoinInProgress;
PermissionLevel = other.Value.PermissionLevel;
InvitesAllowed = other.Value.InvitesAllowed;
}
}
public void Set(object other)
{
Set(other as SessionDetailsSettingsInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SessionDetailsSettingsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_BucketId;
private uint m_NumPublicConnections;
private int m_AllowJoinInProgress;
private OnlineSessionPermissionLevel m_PermissionLevel;
private int m_InvitesAllowed;
public string BucketId
{
get
{
string value;
Helper.TryMarshalGet(m_BucketId, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_BucketId, value);
}
}
public uint NumPublicConnections
{
get
{
return m_NumPublicConnections;
}
set
{
m_NumPublicConnections = value;
}
}
public bool AllowJoinInProgress
{
get
{
bool value;
Helper.TryMarshalGet(m_AllowJoinInProgress, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_AllowJoinInProgress, value);
}
}
public OnlineSessionPermissionLevel PermissionLevel
{
get
{
return m_PermissionLevel;
}
set
{
m_PermissionLevel = value;
}
}
public bool InvitesAllowed
{
get
{
bool value;
Helper.TryMarshalGet(m_InvitesAllowed, out value);
return value;
}
set
{
Helper.TryMarshalSet(ref m_InvitesAllowed, value);
}
}
public void Set(SessionDetailsSettings other)
{
if (other != null)
{
m_ApiVersion = SessionDetails.SessiondetailsSettingsApiLatest;
BucketId = other.BucketId;
NumPublicConnections = other.NumPublicConnections;
AllowJoinInProgress = other.AllowJoinInProgress;
PermissionLevel = other.PermissionLevel;
InvitesAllowed = other.InvitesAllowed;
}
}
public void Set(object other)
{
Set(other as SessionDetailsSettings);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_BucketId);
}
}
}