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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
public class LogPlayerTickOptions
{
/// <summary>
/// Locally unique value used in RegisterClient/RegisterPeer
/// </summary>
public System.IntPtr PlayerHandle { get; set; }
/// <summary>
/// Player's current world position as a 3D vector
/// </summary>
public Vec3f PlayerPosition { get; set; }
/// <summary>
/// Player's view rotation as a quaternion
/// </summary>
public Quat PlayerViewRotation { get; set; }
/// <summary>
/// True if the player's view is zoomed (e.g. using a sniper rifle), otherwise false
/// </summary>
public bool IsPlayerViewZoomed { get; set; }
/// <summary>
/// Player's current health value
/// </summary>
public float PlayerHealth { get; set; }
/// <summary>
/// Any movement state applicable
/// </summary>
public AntiCheatCommonPlayerMovementState PlayerMovementState { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LogPlayerTickOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_PlayerHandle;
private System.IntPtr m_PlayerPosition;
private System.IntPtr m_PlayerViewRotation;
private int m_IsPlayerViewZoomed;
private float m_PlayerHealth;
private AntiCheatCommonPlayerMovementState m_PlayerMovementState;
public System.IntPtr PlayerHandle
{
set
{
m_PlayerHandle = value;
}
}
public Vec3f PlayerPosition
{
set
{
Helper.TryMarshalSet<Vec3fInternal, Vec3f>(ref m_PlayerPosition, value);
}
}
public Quat PlayerViewRotation
{
set
{
Helper.TryMarshalSet<QuatInternal, Quat>(ref m_PlayerViewRotation, value);
}
}
public bool IsPlayerViewZoomed
{
set
{
Helper.TryMarshalSet(ref m_IsPlayerViewZoomed, value);
}
}
public float PlayerHealth
{
set
{
m_PlayerHealth = value;
}
}
public AntiCheatCommonPlayerMovementState PlayerMovementState
{
set
{
m_PlayerMovementState = value;
}
}
public void Set(LogPlayerTickOptions other)
{
if (other != null)
{
m_ApiVersion = AntiCheatCommonInterface.LogplayertickApiLatest;
PlayerHandle = other.PlayerHandle;
PlayerPosition = other.PlayerPosition;
PlayerViewRotation = other.PlayerViewRotation;
IsPlayerViewZoomed = other.IsPlayerViewZoomed;
PlayerHealth = other.PlayerHealth;
PlayerMovementState = other.PlayerMovementState;
}
}
public void Set(object other)
{
Set(other as LogPlayerTickOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_PlayerHandle);
Helper.TryMarshalDispose(ref m_PlayerPosition);
Helper.TryMarshalDispose(ref m_PlayerViewRotation);
}
}
}