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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.AntiCheatCommon
{
/// <summary>
/// Structure containing details about a client/peer authentication status change
/// </summary>
public class OnClientAuthStatusChangedCallbackInfo : ICallbackInfo, ISettable
{
/// <summary>
/// Caller-specified context data
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The identifier of the client/peer that this status change applies to. See the RegisterClient and RegisterPeer functions.
/// </summary>
public System.IntPtr ClientHandle { get; private set; }
/// <summary>
/// The client/peer's new authentication status
/// </summary>
public AntiCheatCommonClientAuthStatus ClientAuthStatus { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnClientAuthStatusChangedCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
ClientHandle = other.Value.ClientHandle;
ClientAuthStatus = other.Value.ClientAuthStatus;
}
}
public void Set(object other)
{
Set(other as OnClientAuthStatusChangedCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnClientAuthStatusChangedCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_ClientHandle;
private AntiCheatCommonClientAuthStatus m_ClientAuthStatus;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public System.IntPtr ClientHandle
{
get
{
return m_ClientHandle;
}
}
public AntiCheatCommonClientAuthStatus ClientAuthStatus
{
get
{
return m_ClientAuthStatus;
}
}
}
}