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127 lines
3.0 KiB
127 lines
3.0 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Presence
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{
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/// <summary>
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/// Output parameters for the <see cref="OnJoinGameAcceptedCallback" /> Function.
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/// </summary>
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public class JoinGameAcceptedCallbackInfo : ICallbackInfo, ISettable
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{
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/// <summary>
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/// Context that was passed into <see cref="PresenceInterface.AddNotifyJoinGameAccepted" />
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/// </summary>
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public object ClientData { get; private set; }
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/// <summary>
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/// The Join Info custom game-data string to use to join the target user.
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/// Set to a null pointer to delete the value.
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/// </summary>
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public string JoinInfo { get; private set; }
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/// <summary>
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/// The Epic Account ID of the user who accepted the invitation
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/// </summary>
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public EpicAccountId LocalUserId { get; private set; }
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/// <summary>
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/// The Epic Account ID of the user who sent the invitation
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/// </summary>
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public EpicAccountId TargetUserId { get; private set; }
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/// <summary>
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/// If the value is not <see cref="UI.UIInterface.EventidInvalid" /> then it must be passed back to the SDK using <see cref="UI.UIInterface.AcknowledgeEventId" />.
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/// This should be done after attempting to join the game and either succeeding or failing to connect.
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/// This is necessary to allow the Social Overlay UI to manage the `Join` button.
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/// </summary>
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public ulong UiEventId { get; private set; }
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public Result? GetResultCode()
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{
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return null;
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}
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internal void Set(JoinGameAcceptedCallbackInfoInternal? other)
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{
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if (other != null)
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{
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ClientData = other.Value.ClientData;
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JoinInfo = other.Value.JoinInfo;
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LocalUserId = other.Value.LocalUserId;
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TargetUserId = other.Value.TargetUserId;
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UiEventId = other.Value.UiEventId;
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}
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}
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public void Set(object other)
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{
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Set(other as JoinGameAcceptedCallbackInfoInternal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct JoinGameAcceptedCallbackInfoInternal : ICallbackInfoInternal
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{
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private System.IntPtr m_ClientData;
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private System.IntPtr m_JoinInfo;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_TargetUserId;
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private ulong m_UiEventId;
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public object ClientData
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{
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get
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{
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object value;
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Helper.TryMarshalGet(m_ClientData, out value);
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return value;
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public string JoinInfo
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_JoinInfo, out value);
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return value;
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}
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}
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public EpicAccountId LocalUserId
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{
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get
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{
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EpicAccountId value;
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Helper.TryMarshalGet(m_LocalUserId, out value);
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return value;
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}
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}
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public EpicAccountId TargetUserId
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{
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get
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{
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EpicAccountId value;
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Helper.TryMarshalGet(m_TargetUserId, out value);
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return value;
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}
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}
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public ulong UiEventId
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{
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get
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{
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return m_UiEventId;
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}
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}
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}
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}
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