You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.1 KiB
49 lines
1.1 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
// This file is automatically generated. Changes to this file may be overwritten.
|
|
|
|
namespace Epic.OnlineServices.Presence
|
|
{
|
|
/// <summary>
|
|
/// Data for the <see cref="PresenceModification.SetStatus" /> function.
|
|
/// </summary>
|
|
public class PresenceModificationSetStatusOptions
|
|
{
|
|
/// <summary>
|
|
/// The status of the user
|
|
/// </summary>
|
|
public Status Status { get; set; }
|
|
}
|
|
|
|
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
|
|
internal struct PresenceModificationSetStatusOptionsInternal : ISettable, System.IDisposable
|
|
{
|
|
private int m_ApiVersion;
|
|
private Status m_Status;
|
|
|
|
public Status Status
|
|
{
|
|
set
|
|
{
|
|
m_Status = value;
|
|
}
|
|
}
|
|
|
|
public void Set(PresenceModificationSetStatusOptions other)
|
|
{
|
|
if (other != null)
|
|
{
|
|
m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest;
|
|
Status = other.Status;
|
|
}
|
|
}
|
|
|
|
public void Set(object other)
|
|
{
|
|
Set(other as PresenceModificationSetStatusOptions);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|