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66 lines
1.6 KiB
66 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Presence
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{
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/// <summary>
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/// Data for the <see cref="PresenceInterface.CopyPresence" /> function.
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/// </summary>
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public class CopyPresenceOptions
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{
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/// <summary>
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/// The Epic Account ID of the local, logged-in user making the request
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/// </summary>
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public EpicAccountId LocalUserId { get; set; }
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/// <summary>
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/// The Epic Account ID of the user whose cached presence data you want to copy from the cache
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/// </summary>
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public EpicAccountId TargetUserId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct CopyPresenceOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_TargetUserId;
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public EpicAccountId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public EpicAccountId TargetUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_TargetUserId, value);
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}
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}
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public void Set(CopyPresenceOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = PresenceInterface.CopypresenceApiLatest;
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LocalUserId = other.LocalUserId;
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TargetUserId = other.TargetUserId;
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}
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}
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public void Set(object other)
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{
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Set(other as CopyPresenceOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_TargetUserId);
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}
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}
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}
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