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104 lines
2.6 KiB
104 lines
2.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.RTC
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{
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/// <summary>
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/// This struct is used to call <see cref="RTCInterface.SetRoomSetting" />
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///
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/// Available values of SettingName:
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/// - DisableEchoCancelation: Disables the use of echo cancellation for the audio channel. Default "False".
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/// - DisableNoiseSupression: Disables the use of noise suppression for the audio channel. Default "False".
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/// - DisableAutoGainControl: Disables the use of auto gain control for the audio channel. Default "False".
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/// - DisableDtx: Allows to disable the use of DTX. Default "False".
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/// </summary>
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public class SetRoomSettingOptions
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{
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/// <summary>
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/// The Product User ID of the user trying to request this operation.
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// The room the setting will be applied to.
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/// </summary>
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public string RoomName { get; set; }
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/// <summary>
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/// Setting that should be set.
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/// </summary>
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public string SettingName { get; set; }
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/// <summary>
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/// Value to set the setting to.
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/// </summary>
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public string SettingValue { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SetRoomSettingOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_RoomName;
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private System.IntPtr m_SettingName;
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private System.IntPtr m_SettingValue;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public string RoomName
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{
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set
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{
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Helper.TryMarshalSet(ref m_RoomName, value);
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}
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}
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public string SettingName
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{
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set
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{
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Helper.TryMarshalSet(ref m_SettingName, value);
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}
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}
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public string SettingValue
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{
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set
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{
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Helper.TryMarshalSet(ref m_SettingValue, value);
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}
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}
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public void Set(SetRoomSettingOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = RTCInterface.SetroomsettingApiLatest;
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LocalUserId = other.LocalUserId;
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RoomName = other.RoomName;
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SettingName = other.SettingName;
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SettingValue = other.SettingValue;
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}
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}
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public void Set(object other)
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{
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Set(other as SetRoomSettingOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_RoomName);
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Helper.TryMarshalDispose(ref m_SettingName);
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Helper.TryMarshalDispose(ref m_SettingValue);
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}
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}
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}
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