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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
/// <summary>
/// Input parameters for the <see cref="AchievementsInterface.CopyUnlockedAchievementByIndex" /> function.
/// </summary>
public struct CopyUnlockedAchievementByIndexOptions
{
/// <summary>
/// The Product User ID for the user who is copying the unlocked achievement
/// </summary>
public ProductUserId UserId { get; set; }
/// <summary>
/// Index of the unlocked achievement to retrieve from the cache
/// </summary>
public uint AchievementIndex { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CopyUnlockedAchievementByIndexOptionsInternal : ISettable<CopyUnlockedAchievementByIndexOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UserId;
private uint m_AchievementIndex;
public ProductUserId UserId
{
set
{
Helper.Set(value, ref m_UserId);
}
}
public uint AchievementIndex
{
set
{
m_AchievementIndex = value;
}
}
public void Set(ref CopyUnlockedAchievementByIndexOptions other)
{
m_ApiVersion = AchievementsInterface.CopyunlockedachievementbyindexApiLatest;
UserId = other.UserId;
AchievementIndex = other.AchievementIndex;
}
public void Set(ref CopyUnlockedAchievementByIndexOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AchievementsInterface.CopyunlockedachievementbyindexApiLatest;
UserId = other.Value.UserId;
AchievementIndex = other.Value.AchievementIndex;
}
}
public void Dispose()
{
Helper.Dispose(ref m_UserId);
}
}
}