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319 lines
7.5 KiB
319 lines
7.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Achievements
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{
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/// <summary>
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/// Contains information about a single achievement definition with localized text.
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/// </summary>
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public struct Definition
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{
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/// <summary>
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/// Achievement ID that can be used to uniquely identify the achievement.
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/// </summary>
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public Utf8String AchievementId { get; set; }
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/// <summary>
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/// Text representing the Name to display in-game when achievement has been unlocked.
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/// </summary>
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public Utf8String DisplayName { get; set; }
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/// <summary>
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/// Text representing the description to display in-game when achievement has been unlocked.
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/// </summary>
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public Utf8String Description { get; set; }
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/// <summary>
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/// Text representing the name to display in-game when achievement is locked.
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/// </summary>
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public Utf8String LockedDisplayName { get; set; }
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/// <summary>
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/// Text representing the description of what needs to be done to trigger the unlock of this achievement.
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/// </summary>
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public Utf8String LockedDescription { get; set; }
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/// <summary>
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/// Text representing the description to display in-game when achievement is hidden.
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/// </summary>
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public Utf8String HiddenDescription { get; set; }
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/// <summary>
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/// Text representing the description of what happens when the achievement is unlocked.
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/// </summary>
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public Utf8String CompletionDescription { get; set; }
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/// <summary>
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/// Text representing the icon to display in-game when achievement is unlocked.
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/// </summary>
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public Utf8String UnlockedIconId { get; set; }
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/// <summary>
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/// Text representing the icon to display in-game when achievement is locked.
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/// </summary>
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public Utf8String LockedIconId { get; set; }
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/// <summary>
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/// True if achievement is hidden, false otherwise.
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/// </summary>
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public bool IsHidden { get; set; }
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/// <summary>
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/// Array of stat thresholds that need to be satisfied to unlock the achievement.
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/// </summary>
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public StatThresholds[] StatThresholds { get; set; }
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internal void Set(ref DefinitionInternal other)
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{
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AchievementId = other.AchievementId;
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DisplayName = other.DisplayName;
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Description = other.Description;
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LockedDisplayName = other.LockedDisplayName;
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LockedDescription = other.LockedDescription;
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HiddenDescription = other.HiddenDescription;
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CompletionDescription = other.CompletionDescription;
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UnlockedIconId = other.UnlockedIconId;
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LockedIconId = other.LockedIconId;
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IsHidden = other.IsHidden;
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StatThresholds = other.StatThresholds;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct DefinitionInternal : IGettable<Definition>, ISettable<Definition>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_AchievementId;
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private System.IntPtr m_DisplayName;
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private System.IntPtr m_Description;
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private System.IntPtr m_LockedDisplayName;
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private System.IntPtr m_LockedDescription;
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private System.IntPtr m_HiddenDescription;
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private System.IntPtr m_CompletionDescription;
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private System.IntPtr m_UnlockedIconId;
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private System.IntPtr m_LockedIconId;
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private int m_IsHidden;
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private int m_StatThresholdsCount;
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private System.IntPtr m_StatThresholds;
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public Utf8String AchievementId
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{
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get
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{
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Utf8String value;
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Helper.Get(m_AchievementId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_AchievementId);
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}
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}
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public Utf8String DisplayName
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{
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get
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{
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Utf8String value;
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Helper.Get(m_DisplayName, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_DisplayName);
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}
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}
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public Utf8String Description
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{
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get
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{
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Utf8String value;
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Helper.Get(m_Description, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_Description);
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}
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}
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public Utf8String LockedDisplayName
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{
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get
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{
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Utf8String value;
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Helper.Get(m_LockedDisplayName, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_LockedDisplayName);
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}
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}
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public Utf8String LockedDescription
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{
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get
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{
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Utf8String value;
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Helper.Get(m_LockedDescription, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_LockedDescription);
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}
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}
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public Utf8String HiddenDescription
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{
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get
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{
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Utf8String value;
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Helper.Get(m_HiddenDescription, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_HiddenDescription);
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}
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}
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public Utf8String CompletionDescription
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{
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get
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{
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Utf8String value;
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Helper.Get(m_CompletionDescription, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_CompletionDescription);
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}
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}
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public Utf8String UnlockedIconId
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{
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get
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{
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Utf8String value;
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Helper.Get(m_UnlockedIconId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_UnlockedIconId);
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}
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}
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public Utf8String LockedIconId
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{
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get
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{
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Utf8String value;
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Helper.Get(m_LockedIconId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_LockedIconId);
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}
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}
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public bool IsHidden
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{
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get
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{
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bool value;
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Helper.Get(m_IsHidden, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_IsHidden);
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}
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}
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public StatThresholds[] StatThresholds
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{
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get
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{
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StatThresholds[] value;
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Helper.Get<StatThresholdsInternal, StatThresholds>(m_StatThresholds, out value, m_StatThresholdsCount);
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return value;
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}
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set
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{
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Helper.Set<StatThresholds, StatThresholdsInternal>(ref value, ref m_StatThresholds, out m_StatThresholdsCount);
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}
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}
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public void Set(ref Definition other)
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{
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m_ApiVersion = AchievementsInterface.DefinitionApiLatest;
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AchievementId = other.AchievementId;
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DisplayName = other.DisplayName;
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Description = other.Description;
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LockedDisplayName = other.LockedDisplayName;
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LockedDescription = other.LockedDescription;
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HiddenDescription = other.HiddenDescription;
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CompletionDescription = other.CompletionDescription;
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UnlockedIconId = other.UnlockedIconId;
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LockedIconId = other.LockedIconId;
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IsHidden = other.IsHidden;
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StatThresholds = other.StatThresholds;
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}
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public void Set(ref Definition? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = AchievementsInterface.DefinitionApiLatest;
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AchievementId = other.Value.AchievementId;
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DisplayName = other.Value.DisplayName;
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Description = other.Value.Description;
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LockedDisplayName = other.Value.LockedDisplayName;
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LockedDescription = other.Value.LockedDescription;
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HiddenDescription = other.Value.HiddenDescription;
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CompletionDescription = other.Value.CompletionDescription;
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UnlockedIconId = other.Value.UnlockedIconId;
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LockedIconId = other.Value.LockedIconId;
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IsHidden = other.Value.IsHidden;
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StatThresholds = other.Value.StatThresholds;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_AchievementId);
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Helper.Dispose(ref m_DisplayName);
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Helper.Dispose(ref m_Description);
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Helper.Dispose(ref m_LockedDisplayName);
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Helper.Dispose(ref m_LockedDescription);
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Helper.Dispose(ref m_HiddenDescription);
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Helper.Dispose(ref m_CompletionDescription);
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Helper.Dispose(ref m_UnlockedIconId);
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Helper.Dispose(ref m_LockedIconId);
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Helper.Dispose(ref m_StatThresholds);
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}
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public void Get(out Definition output)
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{
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output = new Definition();
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output.Set(ref this);
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}
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}
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}
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