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148 lines
3.2 KiB
148 lines
3.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Achievements
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{
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/// <summary>
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/// Data containing the result information for unlocking achievements request.
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/// </summary>
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public struct OnUnlockAchievementsCompleteCallbackInfo : ICallbackInfo
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{
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/// <summary>
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/// The <see cref="Result" /> code for the operation. <see cref="Result.Success" /> indicates that the operation succeeded; other codes indicate errors.
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/// </summary>
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public Result ResultCode { get; set; }
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/// <summary>
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/// Context that was passed into <see cref="AchievementsInterface.UnlockAchievements" />.
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/// </summary>
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public object ClientData { get; set; }
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/// <summary>
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/// The Product User ID of the user who initiated this request.
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/// </summary>
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public ProductUserId UserId { get; set; }
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/// <summary>
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/// The number of achievements that the operation unlocked.
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/// </summary>
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public uint AchievementsCount { get; set; }
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public Result? GetResultCode()
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{
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return ResultCode;
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}
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internal void Set(ref OnUnlockAchievementsCompleteCallbackInfoInternal other)
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{
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ResultCode = other.ResultCode;
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ClientData = other.ClientData;
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UserId = other.UserId;
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AchievementsCount = other.AchievementsCount;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct OnUnlockAchievementsCompleteCallbackInfoInternal : ICallbackInfoInternal, IGettable<OnUnlockAchievementsCompleteCallbackInfo>, ISettable<OnUnlockAchievementsCompleteCallbackInfo>, System.IDisposable
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{
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private Result m_ResultCode;
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private System.IntPtr m_ClientData;
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private System.IntPtr m_UserId;
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private uint m_AchievementsCount;
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public Result ResultCode
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{
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get
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{
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return m_ResultCode;
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}
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set
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{
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m_ResultCode = value;
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}
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}
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public object ClientData
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{
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get
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{
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object value;
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Helper.Get(m_ClientData, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_ClientData);
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public ProductUserId UserId
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{
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get
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{
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ProductUserId value;
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Helper.Get(m_UserId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_UserId);
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}
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}
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public uint AchievementsCount
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{
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get
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{
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return m_AchievementsCount;
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}
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set
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{
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m_AchievementsCount = value;
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}
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}
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public void Set(ref OnUnlockAchievementsCompleteCallbackInfo other)
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{
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ResultCode = other.ResultCode;
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ClientData = other.ClientData;
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UserId = other.UserId;
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AchievementsCount = other.AchievementsCount;
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}
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public void Set(ref OnUnlockAchievementsCompleteCallbackInfo? other)
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{
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if (other.HasValue)
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{
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ResultCode = other.Value.ResultCode;
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ClientData = other.Value.ClientData;
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UserId = other.Value.UserId;
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AchievementsCount = other.Value.AchievementsCount;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_ClientData);
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Helper.Dispose(ref m_UserId);
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}
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public void Get(out OnUnlockAchievementsCompleteCallbackInfo output)
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{
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output = new OnUnlockAchievementsCompleteCallbackInfo();
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output.Set(ref this);
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}
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}
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}
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