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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
/// <summary>
/// Data containing the result information for unlocking achievements request.
/// </summary>
public struct OnUnlockAchievementsCompleteCallbackInfo : ICallbackInfo
{
/// <summary>
/// The <see cref="Result" /> code for the operation. <see cref="Result.Success" /> indicates that the operation succeeded; other codes indicate errors.
/// </summary>
public Result ResultCode { get; set; }
/// <summary>
/// Context that was passed into <see cref="AchievementsInterface.UnlockAchievements" />.
/// </summary>
public object ClientData { get; set; }
/// <summary>
/// The Product User ID of the user who initiated this request.
/// </summary>
public ProductUserId UserId { get; set; }
/// <summary>
/// The number of achievements that the operation unlocked.
/// </summary>
public uint AchievementsCount { get; set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(ref OnUnlockAchievementsCompleteCallbackInfoInternal other)
{
ResultCode = other.ResultCode;
ClientData = other.ClientData;
UserId = other.UserId;
AchievementsCount = other.AchievementsCount;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnUnlockAchievementsCompleteCallbackInfoInternal : ICallbackInfoInternal, IGettable<OnUnlockAchievementsCompleteCallbackInfo>, ISettable<OnUnlockAchievementsCompleteCallbackInfo>, System.IDisposable
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private uint m_AchievementsCount;
public Result ResultCode
{
get
{
return m_ResultCode;
}
set
{
m_ResultCode = value;
}
}
public object ClientData
{
get
{
object value;
Helper.Get(m_ClientData, out value);
return value;
}
set
{
Helper.Set(value, ref m_ClientData);
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.Get(m_UserId, out value);
return value;
}
set
{
Helper.Set(value, ref m_UserId);
}
}
public uint AchievementsCount
{
get
{
return m_AchievementsCount;
}
set
{
m_AchievementsCount = value;
}
}
public void Set(ref OnUnlockAchievementsCompleteCallbackInfo other)
{
ResultCode = other.ResultCode;
ClientData = other.ClientData;
UserId = other.UserId;
AchievementsCount = other.AchievementsCount;
}
public void Set(ref OnUnlockAchievementsCompleteCallbackInfo? other)
{
if (other.HasValue)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementsCount = other.Value.AchievementsCount;
}
}
public void Dispose()
{
Helper.Dispose(ref m_ClientData);
Helper.Dispose(ref m_UserId);
}
public void Get(out OnUnlockAchievementsCompleteCallbackInfo output)
{
output = new OnUnlockAchievementsCompleteCallbackInfo();
output.Set(ref this);
}
}
}