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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
/// <summary>
/// Contains information about a collection of stat info data.
/// <seealso cref="PlayerAchievement" />
/// </summary>
public struct PlayerStatInfo
{
/// <summary>
/// The name of the stat.
/// </summary>
public Utf8String Name { get; set; }
/// <summary>
/// The current value of the stat.
/// </summary>
public int CurrentValue { get; set; }
/// <summary>
/// The threshold value of the stat, used in determining when to unlock an achievement.
/// </summary>
public int ThresholdValue { get; set; }
internal void Set(ref PlayerStatInfoInternal other)
{
Name = other.Name;
CurrentValue = other.CurrentValue;
ThresholdValue = other.ThresholdValue;
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PlayerStatInfoInternal : IGettable<PlayerStatInfo>, ISettable<PlayerStatInfo>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Name;
private int m_CurrentValue;
private int m_ThresholdValue;
public Utf8String Name
{
get
{
Utf8String value;
Helper.Get(m_Name, out value);
return value;
}
set
{
Helper.Set(value, ref m_Name);
}
}
public int CurrentValue
{
get
{
return m_CurrentValue;
}
set
{
m_CurrentValue = value;
}
}
public int ThresholdValue
{
get
{
return m_ThresholdValue;
}
set
{
m_ThresholdValue = value;
}
}
public void Set(ref PlayerStatInfo other)
{
m_ApiVersion = AchievementsInterface.PlayerstatinfoApiLatest;
Name = other.Name;
CurrentValue = other.CurrentValue;
ThresholdValue = other.ThresholdValue;
}
public void Set(ref PlayerStatInfo? other)
{
if (other.HasValue)
{
m_ApiVersion = AchievementsInterface.PlayerstatinfoApiLatest;
Name = other.Value.Name;
CurrentValue = other.Value.CurrentValue;
ThresholdValue = other.Value.ThresholdValue;
}
}
public void Dispose()
{
Helper.Dispose(ref m_Name);
}
public void Get(out PlayerStatInfo output)
{
output = new PlayerStatInfo();
output.Set(ref this);
}
}
}