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98 lines
2.1 KiB
98 lines
2.1 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Achievements
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{
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/// <summary>
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/// Contains information about a collection of stat threshold data.
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///
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/// The threshold will depend on the stat aggregate type:
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/// LATEST (Tracks the latest value)
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/// MAX (Tracks the maximum value)
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/// MIN (Tracks the minimum value)
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/// SUM (Generates a rolling sum of the value)
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/// <seealso cref="Definition" />
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/// </summary>
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public struct StatThresholds
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{
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/// <summary>
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/// The name of the stat.
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/// </summary>
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public Utf8String Name { get; set; }
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/// <summary>
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/// The value that the stat must surpass to satisfy the requirement for unlocking an achievement.
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/// </summary>
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public int Threshold { get; set; }
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internal void Set(ref StatThresholdsInternal other)
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{
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Name = other.Name;
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Threshold = other.Threshold;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct StatThresholdsInternal : IGettable<StatThresholds>, ISettable<StatThresholds>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_Name;
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private int m_Threshold;
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public Utf8String Name
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{
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get
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{
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Utf8String value;
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Helper.Get(m_Name, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_Name);
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}
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}
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public int Threshold
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{
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get
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{
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return m_Threshold;
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}
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set
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{
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m_Threshold = value;
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}
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}
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public void Set(ref StatThresholds other)
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{
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m_ApiVersion = AchievementsInterface.StatthresholdsApiLatest;
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Name = other.Name;
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Threshold = other.Threshold;
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}
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public void Set(ref StatThresholds? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = AchievementsInterface.StatthresholdsApiLatest;
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Name = other.Value.Name;
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Threshold = other.Value.Threshold;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_Name);
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}
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public void Get(out StatThresholds output)
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{
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output = new StatThresholds();
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output.Set(ref this);
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}
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}
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}
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