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19 lines
1.0 KiB
19 lines
1.0 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.AntiCheatServer
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{
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/// <summary>
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/// Callback issued when a new message must be dispatched to a connected client.
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///
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/// Messages contain opaque binary data of up to 256 bytes and must be transmitted
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/// to the correct client using the game's own networking layer, then delivered
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/// to the client anti-cheat instance using the <see cref="AntiCheatClient.AntiCheatClientInterface.ReceiveMessageFromServer" /> function.
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///
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/// This callback is always issued from within <see cref="Platform.PlatformInterface.Tick" /> on its calling thread.
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/// </summary>
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public delegate void OnMessageToClientCallback(ref AntiCheatCommon.OnMessageToClientCallbackInfo data);
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[System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)]
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internal delegate void OnMessageToClientCallbackInternal(ref AntiCheatCommon.OnMessageToClientCallbackInfoInternal data);
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}
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