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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Auth
{
/// <summary>
/// Input parameters for the <see cref="AuthInterface.DeletePersistentAuth" /> function.
/// </summary>
public struct DeletePersistentAuthOptions
{
/// <summary>
/// A long-lived refresh token that is used with the <see cref="LoginCredentialType.PersistentAuth" /> login type and is to be revoked from the authentication server. Only used on Console platforms.
/// On Desktop and Mobile platforms, set this parameter to <see langword="null" />.
/// </summary>
public Utf8String RefreshToken { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct DeletePersistentAuthOptionsInternal : ISettable<DeletePersistentAuthOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_RefreshToken;
public Utf8String RefreshToken
{
set
{
Helper.Set(value, ref m_RefreshToken);
}
}
public void Set(ref DeletePersistentAuthOptions other)
{
m_ApiVersion = AuthInterface.DeletepersistentauthApiLatest;
RefreshToken = other.RefreshToken;
}
public void Set(ref DeletePersistentAuthOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = AuthInterface.DeletepersistentauthApiLatest;
RefreshToken = other.Value.RefreshToken;
}
}
public void Dispose()
{
Helper.Dispose(ref m_RefreshToken);
}
}
}