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54 lines
1.6 KiB
54 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Connect
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{
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/// <summary>
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/// Input parameters for the <see cref="ConnectInterface.UnlinkAccount" /> Function.
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/// </summary>
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public struct UnlinkAccountOptions
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{
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/// <summary>
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/// Existing logged in product user that is subject for the unlinking operation.
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/// The external account that was used to login to the product user will be unlinked from the owning keychain.
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///
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/// On a successful operation, the product user will be logged out as the external account used to authenticate the user was unlinked from the owning keychain.
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct UnlinkAccountOptionsInternal : ISettable<UnlinkAccountOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.Set(value, ref m_LocalUserId);
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}
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}
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public void Set(ref UnlinkAccountOptions other)
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{
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m_ApiVersion = ConnectInterface.UnlinkaccountApiLatest;
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LocalUserId = other.LocalUserId;
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}
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public void Set(ref UnlinkAccountOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = ConnectInterface.UnlinkaccountApiLatest;
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LocalUserId = other.Value.LocalUserId;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_LocalUserId);
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}
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}
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}
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