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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Ecom
{
/// <summary>
/// Input parameters for the <see cref="EcomInterface.RedeemEntitlements" /> function.
/// </summary>
public struct RedeemEntitlementsOptions
{
/// <summary>
/// The Epic Account ID of the user who is redeeming Entitlements
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// The array of Entitlements to redeem
/// </summary>
public Utf8String[] EntitlementIds { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct RedeemEntitlementsOptionsInternal : ISettable<RedeemEntitlementsOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private uint m_EntitlementIdCount;
private System.IntPtr m_EntitlementIds;
public EpicAccountId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public Utf8String[] EntitlementIds
{
set
{
Helper.Set(value, ref m_EntitlementIds, out m_EntitlementIdCount);
}
}
public void Set(ref RedeemEntitlementsOptions other)
{
m_ApiVersion = EcomInterface.RedeementitlementsApiLatest;
LocalUserId = other.LocalUserId;
EntitlementIds = other.EntitlementIds;
}
public void Set(ref RedeemEntitlementsOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = EcomInterface.RedeementitlementsApiLatest;
LocalUserId = other.Value.LocalUserId;
EntitlementIds = other.Value.EntitlementIds;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_EntitlementIds);
}
}
}