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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyInterface.CopyLobbyDetailsHandleByInviteId" /> function.
/// </summary>
public struct CopyLobbyDetailsHandleByInviteIdOptions
{
/// <summary>
/// The ID of an invitation to join the lobby
/// </summary>
public Utf8String InviteId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CopyLobbyDetailsHandleByInviteIdOptionsInternal : ISettable<CopyLobbyDetailsHandleByInviteIdOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_InviteId;
public Utf8String InviteId
{
set
{
Helper.Set(value, ref m_InviteId);
}
}
public void Set(ref CopyLobbyDetailsHandleByInviteIdOptions other)
{
m_ApiVersion = LobbyInterface.CopylobbydetailshandlebyinviteidApiLatest;
InviteId = other.InviteId;
}
public void Set(ref CopyLobbyDetailsHandleByInviteIdOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyInterface.CopylobbydetailshandlebyinviteidApiLatest;
InviteId = other.Value.InviteId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_InviteId);
}
}
}