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151 lines
3.2 KiB
151 lines
3.2 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Lobby
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{
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/// <summary>
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/// Output parameters for the <see cref="LobbyInterface.AddNotifyLobbyMemberStatusReceived" /> function.
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/// </summary>
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public struct LobbyMemberStatusReceivedCallbackInfo : ICallbackInfo
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{
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/// <summary>
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/// Context that was passed into <see cref="LobbyInterface.AddNotifyLobbyMemberStatusReceived" />
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/// </summary>
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public object ClientData { get; set; }
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/// <summary>
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/// The ID of the lobby
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/// </summary>
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public Utf8String LobbyId { get; set; }
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/// <summary>
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/// The Product User ID of the lobby member
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/// </summary>
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public ProductUserId TargetUserId { get; set; }
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/// <summary>
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/// Latest status of the user
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/// </summary>
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public LobbyMemberStatus CurrentStatus { get; set; }
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public Result? GetResultCode()
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{
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return null;
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}
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internal void Set(ref LobbyMemberStatusReceivedCallbackInfoInternal other)
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{
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ClientData = other.ClientData;
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LobbyId = other.LobbyId;
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TargetUserId = other.TargetUserId;
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CurrentStatus = other.CurrentStatus;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LobbyMemberStatusReceivedCallbackInfoInternal : ICallbackInfoInternal, IGettable<LobbyMemberStatusReceivedCallbackInfo>, ISettable<LobbyMemberStatusReceivedCallbackInfo>, System.IDisposable
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{
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private System.IntPtr m_ClientData;
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private System.IntPtr m_LobbyId;
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private System.IntPtr m_TargetUserId;
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private LobbyMemberStatus m_CurrentStatus;
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public object ClientData
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{
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get
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{
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object value;
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Helper.Get(m_ClientData, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_ClientData);
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}
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}
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public System.IntPtr ClientDataAddress
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{
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get
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{
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return m_ClientData;
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}
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}
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public Utf8String LobbyId
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{
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get
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{
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Utf8String value;
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Helper.Get(m_LobbyId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_LobbyId);
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}
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}
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public ProductUserId TargetUserId
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{
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get
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{
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ProductUserId value;
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Helper.Get(m_TargetUserId, out value);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_TargetUserId);
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}
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}
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public LobbyMemberStatus CurrentStatus
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{
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get
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{
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return m_CurrentStatus;
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}
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set
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{
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m_CurrentStatus = value;
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}
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}
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public void Set(ref LobbyMemberStatusReceivedCallbackInfo other)
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{
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ClientData = other.ClientData;
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LobbyId = other.LobbyId;
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TargetUserId = other.TargetUserId;
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CurrentStatus = other.CurrentStatus;
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}
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public void Set(ref LobbyMemberStatusReceivedCallbackInfo? other)
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{
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if (other.HasValue)
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{
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ClientData = other.Value.ClientData;
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LobbyId = other.Value.LobbyId;
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TargetUserId = other.Value.TargetUserId;
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CurrentStatus = other.Value.CurrentStatus;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_ClientData);
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Helper.Dispose(ref m_LobbyId);
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Helper.Dispose(ref m_TargetUserId);
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}
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public void Get(out LobbyMemberStatusReceivedCallbackInfo output)
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{
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output = new LobbyMemberStatusReceivedCallbackInfo();
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output.Set(ref this);
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}
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}
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}
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