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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyModification.AddMemberAttribute" /> function.
/// </summary>
public struct LobbyModificationAddMemberAttributeOptions
{
/// <summary>
/// Key/Value pair describing the attribute to add to the lobby member
/// </summary>
public AttributeData? Attribute { get; set; }
/// <summary>
/// Is this attribute public or private to the rest of the lobby members
/// </summary>
public LobbyAttributeVisibility Visibility { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationAddMemberAttributeOptionsInternal : ISettable<LobbyModificationAddMemberAttributeOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Attribute;
private LobbyAttributeVisibility m_Visibility;
public AttributeData? Attribute
{
set
{
Helper.Set<AttributeData, AttributeDataInternal>(ref value, ref m_Attribute);
}
}
public LobbyAttributeVisibility Visibility
{
set
{
m_Visibility = value;
}
}
public void Set(ref LobbyModificationAddMemberAttributeOptions other)
{
m_ApiVersion = LobbyModification.LobbymodificationAddmemberattributeApiLatest;
Attribute = other.Attribute;
Visibility = other.Visibility;
}
public void Set(ref LobbyModificationAddMemberAttributeOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyModification.LobbymodificationAddmemberattributeApiLatest;
Attribute = other.Value.Attribute;
Visibility = other.Value.Visibility;
}
}
public void Dispose()
{
Helper.Dispose(ref m_Attribute);
}
}
}