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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
/// <summary>
/// Input parameters for the <see cref="LobbyInterface.UpdateLobby" /> function.
/// </summary>
public struct UpdateLobbyOptions
{
/// <summary>
/// Builder handle
/// </summary>
public LobbyModification LobbyModificationHandle { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct UpdateLobbyOptionsInternal : ISettable<UpdateLobbyOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LobbyModificationHandle;
public LobbyModification LobbyModificationHandle
{
set
{
Helper.Set(value, ref m_LobbyModificationHandle);
}
}
public void Set(ref UpdateLobbyOptions other)
{
m_ApiVersion = LobbyInterface.UpdatelobbyApiLatest;
LobbyModificationHandle = other.LobbyModificationHandle;
}
public void Set(ref UpdateLobbyOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyInterface.UpdatelobbyApiLatest;
LobbyModificationHandle = other.Value.LobbyModificationHandle;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LobbyModificationHandle);
}
}
}