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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// Data for the <see cref="PresenceModification.SetRawRichText" /> API.
/// </summary>
public struct PresenceModificationSetRawRichTextOptions
{
/// <summary>
/// The status of the user
/// </summary>
public Utf8String RichText { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PresenceModificationSetRawRichTextOptionsInternal : ISettable<PresenceModificationSetRawRichTextOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_RichText;
public Utf8String RichText
{
set
{
Helper.Set(value, ref m_RichText);
}
}
public void Set(ref PresenceModificationSetRawRichTextOptions other)
{
m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest;
RichText = other.RichText;
}
public void Set(ref PresenceModificationSetRawRichTextOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest;
RichText = other.Value.RichText;
}
}
public void Dispose()
{
Helper.Dispose(ref m_RichText);
}
}
}