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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// Data for the <see cref="PresenceInterface.QueryPresence" /> function
/// </summary>
public struct QueryPresenceOptions
{
/// <summary>
/// The Epic Account ID of the local, logged-in user making the request
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// The Epic Account ID of the user whose presence data you want to retrieve; this value must be either the user making the request, or a friend of that user
/// </summary>
public EpicAccountId TargetUserId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct QueryPresenceOptionsInternal : ISettable<QueryPresenceOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_TargetUserId;
public EpicAccountId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public EpicAccountId TargetUserId
{
set
{
Helper.Set(value, ref m_TargetUserId);
}
}
public void Set(ref QueryPresenceOptions other)
{
m_ApiVersion = PresenceInterface.QuerypresenceApiLatest;
LocalUserId = other.LocalUserId;
TargetUserId = other.TargetUserId;
}
public void Set(ref QueryPresenceOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceInterface.QuerypresenceApiLatest;
LocalUserId = other.Value.LocalUserId;
TargetUserId = other.Value.TargetUserId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_TargetUserId);
}
}
}