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68 lines
1.8 KiB
68 lines
1.8 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Presence
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{
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/// <summary>
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/// Data for the <see cref="PresenceInterface.SetPresence" /> function.
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/// </summary>
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public struct SetPresenceOptions
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{
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/// <summary>
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/// The Epic Account ID of the local, logged-in user making the request
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/// </summary>
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public EpicAccountId LocalUserId { get; set; }
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/// <summary>
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/// The handle to the presence update
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/// </summary>
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public PresenceModification PresenceModificationHandle { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SetPresenceOptionsInternal : ISettable<SetPresenceOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_PresenceModificationHandle;
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public EpicAccountId LocalUserId
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{
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set
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{
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Helper.Set(value, ref m_LocalUserId);
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}
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}
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public PresenceModification PresenceModificationHandle
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{
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set
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{
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Helper.Set(value, ref m_PresenceModificationHandle);
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}
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}
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public void Set(ref SetPresenceOptions other)
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{
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m_ApiVersion = PresenceInterface.SetpresenceApiLatest;
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LocalUserId = other.LocalUserId;
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PresenceModificationHandle = other.PresenceModificationHandle;
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}
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public void Set(ref SetPresenceOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = PresenceInterface.SetpresenceApiLatest;
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LocalUserId = other.Value.LocalUserId;
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PresenceModificationHandle = other.Value.PresenceModificationHandle;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_LocalUserId);
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Helper.Dispose(ref m_PresenceModificationHandle);
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}
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}
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}
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