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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
/// <summary>
/// Data for the <see cref="PresenceInterface.SetPresence" /> function.
/// </summary>
public struct SetPresenceOptions
{
/// <summary>
/// The Epic Account ID of the local, logged-in user making the request
/// </summary>
public EpicAccountId LocalUserId { get; set; }
/// <summary>
/// The handle to the presence update
/// </summary>
public PresenceModification PresenceModificationHandle { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetPresenceOptionsInternal : ISettable<SetPresenceOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_PresenceModificationHandle;
public EpicAccountId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public PresenceModification PresenceModificationHandle
{
set
{
Helper.Set(value, ref m_PresenceModificationHandle);
}
}
public void Set(ref SetPresenceOptions other)
{
m_ApiVersion = PresenceInterface.SetpresenceApiLatest;
LocalUserId = other.LocalUserId;
PresenceModificationHandle = other.PresenceModificationHandle;
}
public void Set(ref SetPresenceOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = PresenceInterface.SetpresenceApiLatest;
LocalUserId = other.Value.LocalUserId;
PresenceModificationHandle = other.Value.PresenceModificationHandle;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_PresenceModificationHandle);
}
}
}