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114 lines
2.4 KiB
114 lines
2.4 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.RTCAudio
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{
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/// <summary>
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/// This struct is used to represent an audio buffer received in callbacks from <see cref="RTCAudioInterface.AddNotifyAudioBeforeSend" /> and <see cref="RTCAudioInterface.AddNotifyAudioBeforeRender" />.
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/// </summary>
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public struct AudioBuffer
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{
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/// <summary>
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/// Pointer to the data with the interleaved audio frames in signed 16 bits format.
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/// </summary>
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public short[] Frames { get; set; }
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/// <summary>
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/// Sample rate for the samples in the Frames buffer.
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/// </summary>
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public uint SampleRate { get; set; }
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/// <summary>
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/// Number of channels for the samples in the Frames buffer.
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/// </summary>
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public uint Channels { get; set; }
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internal void Set(ref AudioBufferInternal other)
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{
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Frames = other.Frames;
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SampleRate = other.SampleRate;
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Channels = other.Channels;
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct AudioBufferInternal : IGettable<AudioBuffer>, ISettable<AudioBuffer>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_Frames;
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private uint m_FramesCount;
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private uint m_SampleRate;
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private uint m_Channels;
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public short[] Frames
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{
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get
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{
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short[] value;
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Helper.Get(m_Frames, out value, m_FramesCount);
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return value;
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}
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set
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{
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Helper.Set(value, ref m_Frames, out m_FramesCount);
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}
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}
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public uint SampleRate
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{
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get
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{
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return m_SampleRate;
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}
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set
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{
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m_SampleRate = value;
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}
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}
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public uint Channels
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{
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get
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{
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return m_Channels;
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}
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set
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{
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m_Channels = value;
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}
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}
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public void Set(ref AudioBuffer other)
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{
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m_ApiVersion = RTCAudioInterface.AudiobufferApiLatest;
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Frames = other.Frames;
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SampleRate = other.SampleRate;
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Channels = other.Channels;
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}
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public void Set(ref AudioBuffer? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = RTCAudioInterface.AudiobufferApiLatest;
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Frames = other.Value.Frames;
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SampleRate = other.Value.SampleRate;
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Channels = other.Value.Channels;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_Frames);
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}
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public void Get(out AudioBuffer output)
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{
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output = new AudioBuffer();
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output.Set(ref this);
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}
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}
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}
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