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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
/// <summary>
/// This struct is passed in with a call to <see cref="RTCAudioInterface.UpdateSendingVolume" />
/// </summary>
public struct UpdateSendingVolumeOptions
{
/// <summary>
/// The Product User ID of the user trying to request this operation.
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The room this settings should be applied on.
/// </summary>
public Utf8String RoomName { get; set; }
/// <summary>
/// The volume to be set for sent audio (range 0.0 to 100.0). Volume 50 means that the audio volume is not modified
/// </summary>
public float Volume { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct UpdateSendingVolumeOptionsInternal : ISettable<UpdateSendingVolumeOptions>, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RoomName;
private float m_Volume;
public ProductUserId LocalUserId
{
set
{
Helper.Set(value, ref m_LocalUserId);
}
}
public Utf8String RoomName
{
set
{
Helper.Set(value, ref m_RoomName);
}
}
public float Volume
{
set
{
m_Volume = value;
}
}
public void Set(ref UpdateSendingVolumeOptions other)
{
m_ApiVersion = RTCAudioInterface.UpdatesendingvolumeApiLatest;
LocalUserId = other.LocalUserId;
RoomName = other.RoomName;
Volume = other.Volume;
}
public void Set(ref UpdateSendingVolumeOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = RTCAudioInterface.UpdatesendingvolumeApiLatest;
LocalUserId = other.Value.LocalUserId;
RoomName = other.Value.RoomName;
Volume = other.Value.Volume;
}
}
public void Dispose()
{
Helper.Dispose(ref m_LocalUserId);
Helper.Dispose(ref m_RoomName);
}
}
}