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51 lines
1.4 KiB
51 lines
1.4 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Sessions
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{
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/// <summary>
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/// Input parameters for the <see cref="SessionsInterface.CopySessionHandleForPresence" /> function.
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/// </summary>
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public struct CopySessionHandleForPresenceOptions
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{
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/// <summary>
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/// The Product User ID of the local user associated with the session
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct CopySessionHandleForPresenceOptionsInternal : ISettable<CopySessionHandleForPresenceOptions>, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.Set(value, ref m_LocalUserId);
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}
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}
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public void Set(ref CopySessionHandleForPresenceOptions other)
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{
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m_ApiVersion = SessionsInterface.CopysessionhandleforpresenceApiLatest;
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LocalUserId = other.LocalUserId;
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}
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public void Set(ref CopySessionHandleForPresenceOptions? other)
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{
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if (other.HasValue)
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{
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m_ApiVersion = SessionsInterface.CopysessionhandleforpresenceApiLatest;
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LocalUserId = other.Value.LocalUserId;
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}
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}
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public void Dispose()
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{
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Helper.Dispose(ref m_LocalUserId);
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}
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}
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}
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