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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.UI
{
/// <summary>
/// Input parameters for the <see cref="UIInterface.PauseSocialOverlay" /> function.
/// </summary>
public struct PauseSocialOverlayOptions
{
/// <summary>
/// The desired bIsPaused state of the overlay.
/// </summary>
public bool IsPaused { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PauseSocialOverlayOptionsInternal : ISettable<PauseSocialOverlayOptions>, System.IDisposable
{
private int m_ApiVersion;
private int m_IsPaused;
public bool IsPaused
{
set
{
Helper.Set(value, ref m_IsPaused);
}
}
public void Set(ref PauseSocialOverlayOptions other)
{
m_ApiVersion = UIInterface.PausesocialoverlayApiLatest;
IsPaused = other.IsPaused;
}
public void Set(ref PauseSocialOverlayOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = UIInterface.PausesocialoverlayApiLatest;
IsPaused = other.Value.IsPaused;
}
}
public void Dispose()
{
}
}
}