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506 lines
21 KiB
506 lines
21 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.UI
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{
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public sealed partial class UIInterface : Handle
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{
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public UIInterface()
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{
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}
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public UIInterface(System.IntPtr innerHandle) : base(innerHandle)
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{
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}
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/// <summary>
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/// DEPRECATED! Use <see cref="AcknowledgeeventidApiLatest" /> instead.
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/// </summary>
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public const int AcknowledgecorrelationidApiLatest = AcknowledgeeventidApiLatest;
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/// <summary>
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/// The most recent version of the <see cref="AcknowledgeEventId" /> API.
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/// </summary>
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public const int AcknowledgeeventidApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="AddNotifyDisplaySettingsUpdated" /> API.
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/// </summary>
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public const int AddnotifydisplaysettingsupdatedApiLatest = 1;
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/// <summary>
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/// ID representing a specific UI event.
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/// </summary>
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public const int EventidInvalid = 0;
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/// <summary>
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/// The most recent version of the <see cref="GetFriendsExclusiveInput" /> API.
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/// </summary>
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public const int GetfriendsexclusiveinputApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="GetFriendsVisible" /> API.
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/// </summary>
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public const int GetfriendsvisibleApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="GetToggleFriendsKey" /> API.
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/// </summary>
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public const int GettogglefriendskeyApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="HideFriends" /> API.
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/// </summary>
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public const int HidefriendsApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="IsSocialOverlayPaused" /> API.
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/// </summary>
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public const int IssocialoverlaypausedApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="PauseSocialOverlay" /> API.
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/// </summary>
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public const int PausesocialoverlayApiLatest = 1;
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/// <summary>
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/// The most recent version of the EOS_UI_PrePresent API.
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/// </summary>
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public const int PrepresentApiLatest = 1;
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/// <summary>
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/// The most recent version of the EOS_UI_ReportKeyEvent API.
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/// </summary>
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public const int ReportkeyeventApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="SetDisplayPreference" /> API.
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/// </summary>
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public const int SetdisplaypreferenceApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="SetToggleFriendsKey" /> API.
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/// </summary>
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public const int SettogglefriendskeyApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="ShowBlockPlayer" /> API.
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/// </summary>
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public const int ShowblockplayerApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="ShowFriends" /> API.
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/// </summary>
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public const int ShowfriendsApiLatest = 1;
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/// <summary>
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/// The most recent version of the <see cref="ShowReportPlayer" /> API.
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/// </summary>
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public const int ShowreportplayerApiLatest = 1;
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/// <summary>
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/// Lets the SDK know that the given UI event ID has been acknowledged and should be released.
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/// <seealso cref="Presence.JoinGameAcceptedCallbackInfo" />
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/// </summary>
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/// <returns>
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/// An <see cref="Result" /> is returned to indicate success or an error.
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/// <see cref="Result.Success" /> is returned if the UI event ID has been acknowledged.
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/// <see cref="Result.NotFound" /> is returned if the UI event ID does not exist.
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/// </returns>
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public Result AcknowledgeEventId(ref AcknowledgeEventIdOptions options)
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{
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AcknowledgeEventIdOptionsInternal optionsInternal = new AcknowledgeEventIdOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_AcknowledgeEventId(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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return funcResult;
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}
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/// <summary>
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/// Register to receive notifications when the overlay display settings are updated.
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/// Newly registered handlers will always be called the next tick with the current state.
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/// must call RemoveNotifyDisplaySettingsUpdated to remove the notification.
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/// </summary>
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/// <param name="options">Structure containing information about the request.</param>
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/// <param name="clientData">Arbitrary data that is passed back to you in the NotificationFn.</param>
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/// <param name="notificationFn">A callback that is fired when the overlay display settings are updated.</param>
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/// <returns>
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/// handle representing the registered callback
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/// </returns>
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public ulong AddNotifyDisplaySettingsUpdated(ref AddNotifyDisplaySettingsUpdatedOptions options, object clientData, OnDisplaySettingsUpdatedCallback notificationFn)
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{
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AddNotifyDisplaySettingsUpdatedOptionsInternal optionsInternal = new AddNotifyDisplaySettingsUpdatedOptionsInternal();
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optionsInternal.Set(ref options);
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var clientDataAddress = System.IntPtr.Zero;
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var notificationFnInternal = new OnDisplaySettingsUpdatedCallbackInternal(OnDisplaySettingsUpdatedCallbackInternalImplementation);
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Helper.AddCallback(out clientDataAddress, clientData, notificationFn, notificationFnInternal);
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var funcResult = Bindings.EOS_UI_AddNotifyDisplaySettingsUpdated(InnerHandle, ref optionsInternal, clientDataAddress, notificationFnInternal);
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Helper.Dispose(ref optionsInternal);
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Helper.AssignNotificationIdToCallback(clientDataAddress, funcResult);
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return funcResult;
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}
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/// <summary>
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/// Gets the friends overlay exclusive input state.
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/// </summary>
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/// <param name="options">Structure containing the Epic Account ID of the friends Social Overlay owner.</param>
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/// <returns>
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/// <see langword="true" /> If the overlay has exclusive input.
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/// </returns>
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public bool GetFriendsExclusiveInput(ref GetFriendsExclusiveInputOptions options)
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{
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GetFriendsExclusiveInputOptionsInternal optionsInternal = new GetFriendsExclusiveInputOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_GetFriendsExclusiveInput(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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bool funcResultReturn;
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Helper.Get(funcResult, out funcResultReturn);
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return funcResultReturn;
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}
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/// <summary>
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/// Gets the friends overlay visibility.
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/// </summary>
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/// <param name="options">Structure containing the Epic Account ID of the friends Social Overlay owner.</param>
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/// <returns>
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/// <see langword="true" /> If the overlay is visible.
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/// </returns>
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public bool GetFriendsVisible(ref GetFriendsVisibleOptions options)
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{
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GetFriendsVisibleOptionsInternal optionsInternal = new GetFriendsVisibleOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_GetFriendsVisible(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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bool funcResultReturn;
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Helper.Get(funcResult, out funcResultReturn);
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return funcResultReturn;
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}
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/// <summary>
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/// Returns the current notification location display preference.
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/// </summary>
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/// <returns>
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/// The current notification location display preference.
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/// </returns>
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public NotificationLocation GetNotificationLocationPreference()
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{
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var funcResult = Bindings.EOS_UI_GetNotificationLocationPreference(InnerHandle);
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return funcResult;
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}
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/// <summary>
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/// Returns the current Toggle Friends Key. This key can be used by the user to toggle the friends
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/// overlay when available. The default value represents `Shift + F3` as `((<see cref="int" />)<see cref="KeyCombination.Shift" /> | (<see cref="int" />)<see cref="KeyCombination.F3" />)`.
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/// </summary>
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/// <param name="options">Structure containing any options that are needed to retrieve the key.</param>
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/// <returns>
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/// A valid key combination which represent a single key with zero or more modifier keys.
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/// <see cref="KeyCombination.None" /> will be returned if any error occurs.
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/// </returns>
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public KeyCombination GetToggleFriendsKey(ref GetToggleFriendsKeyOptions options)
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{
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GetToggleFriendsKeyOptionsInternal optionsInternal = new GetToggleFriendsKeyOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_GetToggleFriendsKey(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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return funcResult;
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}
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/// <summary>
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/// Hides the active Social Overlay.
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/// </summary>
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/// <param name="options">Structure containing the Epic Account ID of the browser to close.</param>
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/// <param name="clientData">Arbitrary data that is passed back to you in the CompletionDelegate.</param>
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/// <param name="completionDelegate">A callback that is fired when the request to hide the friends list has been processed, or on an error.</param>
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/// <returns>
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/// <see cref="Result.Success" /> If the Social Overlay has been notified about the request.
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/// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect.
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/// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
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/// <see cref="Result.NotConfigured" /> If the Social Overlay is not properly configured.
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/// <see cref="Result.NoChange" /> If the Social Overlay is already hidden.
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/// </returns>
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public void HideFriends(ref HideFriendsOptions options, object clientData, OnHideFriendsCallback completionDelegate)
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{
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HideFriendsOptionsInternal optionsInternal = new HideFriendsOptionsInternal();
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optionsInternal.Set(ref options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnHideFriendsCallbackInternal(OnHideFriendsCallbackInternalImplementation);
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Helper.AddCallback(out clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_UI_HideFriends(InnerHandle, ref optionsInternal, clientDataAddress, completionDelegateInternal);
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Helper.Dispose(ref optionsInternal);
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}
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/// <summary>
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/// Gets the bIsPaused state of the overlay as set by any previous calls to <see cref="PauseSocialOverlay" />().
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/// <seealso cref="PauseSocialOverlay" />
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/// </summary>
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/// <returns>
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/// <see langword="true" /> If the overlay is paused.
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/// </returns>
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public bool IsSocialOverlayPaused(ref IsSocialOverlayPausedOptions options)
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{
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IsSocialOverlayPausedOptionsInternal optionsInternal = new IsSocialOverlayPausedOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_IsSocialOverlayPaused(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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bool funcResultReturn;
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Helper.Get(funcResult, out funcResultReturn);
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return funcResultReturn;
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}
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/// <summary>
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/// Determine if a key combination is valid. A key combinations must have a single key and at least one modifier.
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/// The single key must be one of the following: F1 through F12, Space, Backspace, Escape, or Tab.
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/// The modifier key must be one or more of the following: Shift, Control, or Alt.
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/// </summary>
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/// <param name="keyCombination">The key to test.</param>
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/// <returns>
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/// <see langword="true" /> if the provided key combination is valid.
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/// </returns>
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public bool IsValidKeyCombination(KeyCombination keyCombination)
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{
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var funcResult = Bindings.EOS_UI_IsValidKeyCombination(InnerHandle, keyCombination);
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bool funcResultReturn;
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Helper.Get(funcResult, out funcResultReturn);
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return funcResultReturn;
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}
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/// <summary>
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/// Sets the bIsPaused state of the overlay.
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/// While true then all notifications will be delayed until after the bIsPaused is false again.
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/// While true then the key and button events will not toggle the overlay.
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/// If the Overlay was visible before being paused then it will be hidden.
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/// If it is known that the Overlay should now be visible after being paused then it will be shown.
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/// </summary>
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/// <returns>
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/// <see cref="Result.Success" /> If the overlay has been notified about the request.
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/// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect.
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/// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
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/// <see cref="Result.NotConfigured" /> If the overlay is not properly configured.
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/// </returns>
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public Result PauseSocialOverlay(ref PauseSocialOverlayOptions options)
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{
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PauseSocialOverlayOptionsInternal optionsInternal = new PauseSocialOverlayOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_PauseSocialOverlay(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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return funcResult;
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}
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/// <summary>
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/// Unregister from receiving notifications when the overlay display settings are updated.
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/// </summary>
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/// <param name="id">Handle representing the registered callback</param>
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public void RemoveNotifyDisplaySettingsUpdated(ulong id)
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{
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Bindings.EOS_UI_RemoveNotifyDisplaySettingsUpdated(InnerHandle, id);
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Helper.RemoveCallbackByNotificationId(id);
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}
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/// <summary>
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/// Define any preferences for any display settings.
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/// </summary>
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/// <param name="options">Structure containing any options that are needed to set</param>
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/// <returns>
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/// <see cref="Result.Success" /> If the overlay has been notified about the request.
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/// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect.
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/// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
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/// <see cref="Result.NotConfigured" /> If the overlay is not properly configured.
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/// <see cref="Result.NoChange" /> If the preferences did not change.
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/// </returns>
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public Result SetDisplayPreference(ref SetDisplayPreferenceOptions options)
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{
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SetDisplayPreferenceOptionsInternal optionsInternal = new SetDisplayPreferenceOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_SetDisplayPreference(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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return funcResult;
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}
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/// <summary>
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/// Updates the current Toggle Friends Key. This key can be used by the user to toggle the friends
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/// overlay when available. The default value represents `Shift + F3` as `((<see cref="int" />)<see cref="KeyCombination.Shift" /> | (<see cref="int" />)<see cref="KeyCombination.F3" />)`.
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/// The provided key should satisfy <see cref="IsValidKeyCombination" />. The value <see cref="KeyCombination.None" /> is specially handled
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/// by resetting the key binding to the system default.
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/// <seealso cref="IsValidKeyCombination" />
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/// </summary>
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/// <param name="options">Structure containing the key combination to use.</param>
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/// <returns>
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/// <see cref="Result.Success" /> If the overlay has been notified about the request.
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/// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect.
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/// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
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/// <see cref="Result.NotConfigured" /> If the overlay is not properly configured.
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/// <see cref="Result.NoChange" /> If the key combination did not change.
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/// </returns>
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public Result SetToggleFriendsKey(ref SetToggleFriendsKeyOptions options)
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{
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SetToggleFriendsKeyOptionsInternal optionsInternal = new SetToggleFriendsKeyOptionsInternal();
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optionsInternal.Set(ref options);
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var funcResult = Bindings.EOS_UI_SetToggleFriendsKey(InnerHandle, ref optionsInternal);
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Helper.Dispose(ref optionsInternal);
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return funcResult;
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}
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/// <summary>
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/// Requests that the Social Overlay open and display the "Block User" flow for the specified user.
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/// </summary>
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/// <param name="clientData">Arbitrary data that is passed back to you in the NotificationFn.</param>
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/// <param name="notificationFn">A callback that is fired when the user exits the Block UI.</param>
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public void ShowBlockPlayer(ref ShowBlockPlayerOptions options, object clientData, OnShowBlockPlayerCallback completionDelegate)
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{
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ShowBlockPlayerOptionsInternal optionsInternal = new ShowBlockPlayerOptionsInternal();
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optionsInternal.Set(ref options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnShowBlockPlayerCallbackInternal(OnShowBlockPlayerCallbackInternalImplementation);
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Helper.AddCallback(out clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_UI_ShowBlockPlayer(InnerHandle, ref optionsInternal, clientDataAddress, completionDelegateInternal);
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Helper.Dispose(ref optionsInternal);
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}
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/// <summary>
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/// Opens the Social Overlay with a request to show the friends list.
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/// </summary>
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/// <param name="options">Structure containing the Epic Account ID of the friends list to show.</param>
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/// <param name="clientData">Arbitrary data that is passed back to you in the CompletionDelegate.</param>
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/// <param name="completionDelegate">A callback that is fired when the request to show the friends list has been sent to the Social Overlay, or on an error.</param>
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/// <returns>
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/// <see cref="Result.Success" /> If the Social Overlay has been notified about the request.
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/// <see cref="Result.IncompatibleVersion" /> if the API version passed in is incorrect.
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/// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
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/// <see cref="Result.NotConfigured" /> If the Social Overlay is not properly configured.
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/// <see cref="Result.NoChange" /> If the Social Overlay is already visible.
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/// <see cref="Result.ApplicationSuspended" /> If the application is suspended.
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/// <see cref="Result.NetworkDisconnected" /> If the network is disconnected.
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/// </returns>
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public void ShowFriends(ref ShowFriendsOptions options, object clientData, OnShowFriendsCallback completionDelegate)
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{
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ShowFriendsOptionsInternal optionsInternal = new ShowFriendsOptionsInternal();
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optionsInternal.Set(ref options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnShowFriendsCallbackInternal(OnShowFriendsCallbackInternalImplementation);
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Helper.AddCallback(out clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_UI_ShowFriends(InnerHandle, ref optionsInternal, clientDataAddress, completionDelegateInternal);
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Helper.Dispose(ref optionsInternal);
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}
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/// <summary>
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/// Requests that the Social Overlay open and display the "Report User" flow for the specified user.
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/// </summary>
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/// <param name="clientData">Arbitrary data that is passed back to you in the NotificationFn.</param>
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/// <param name="notificationFn">A callback that is fired when the user exits the Report UI.</param>
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public void ShowReportPlayer(ref ShowReportPlayerOptions options, object clientData, OnShowReportPlayerCallback completionDelegate)
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{
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ShowReportPlayerOptionsInternal optionsInternal = new ShowReportPlayerOptionsInternal();
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optionsInternal.Set(ref options);
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var clientDataAddress = System.IntPtr.Zero;
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var completionDelegateInternal = new OnShowReportPlayerCallbackInternal(OnShowReportPlayerCallbackInternalImplementation);
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Helper.AddCallback(out clientDataAddress, clientData, completionDelegate, completionDelegateInternal);
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Bindings.EOS_UI_ShowReportPlayer(InnerHandle, ref optionsInternal, clientDataAddress, completionDelegateInternal);
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Helper.Dispose(ref optionsInternal);
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}
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[MonoPInvokeCallback(typeof(OnDisplaySettingsUpdatedCallbackInternal))]
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internal static void OnDisplaySettingsUpdatedCallbackInternalImplementation(ref OnDisplaySettingsUpdatedCallbackInfoInternal data)
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{
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OnDisplaySettingsUpdatedCallback callback;
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OnDisplaySettingsUpdatedCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback(ref data, out callback, out callbackInfo))
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{
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callback(ref callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnHideFriendsCallbackInternal))]
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internal static void OnHideFriendsCallbackInternalImplementation(ref HideFriendsCallbackInfoInternal data)
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{
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OnHideFriendsCallback callback;
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HideFriendsCallbackInfo callbackInfo;
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if (Helper.TryGetAndRemoveCallback(ref data, out callback, out callbackInfo))
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{
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callback(ref callbackInfo);
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}
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}
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[MonoPInvokeCallback(typeof(OnShowBlockPlayerCallbackInternal))]
|
|
internal static void OnShowBlockPlayerCallbackInternalImplementation(ref OnShowBlockPlayerCallbackInfoInternal data)
|
|
{
|
|
OnShowBlockPlayerCallback callback;
|
|
OnShowBlockPlayerCallbackInfo callbackInfo;
|
|
if (Helper.TryGetAndRemoveCallback(ref data, out callback, out callbackInfo))
|
|
{
|
|
callback(ref callbackInfo);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallback(typeof(OnShowFriendsCallbackInternal))]
|
|
internal static void OnShowFriendsCallbackInternalImplementation(ref ShowFriendsCallbackInfoInternal data)
|
|
{
|
|
OnShowFriendsCallback callback;
|
|
ShowFriendsCallbackInfo callbackInfo;
|
|
if (Helper.TryGetAndRemoveCallback(ref data, out callback, out callbackInfo))
|
|
{
|
|
callback(ref callbackInfo);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallback(typeof(OnShowReportPlayerCallbackInternal))]
|
|
internal static void OnShowReportPlayerCallbackInternalImplementation(ref OnShowReportPlayerCallbackInfoInternal data)
|
|
{
|
|
OnShowReportPlayerCallback callback;
|
|
OnShowReportPlayerCallbackInfo callbackInfo;
|
|
if (Helper.TryGetAndRemoveCallback(ref data, out callback, out callbackInfo))
|
|
{
|
|
callback(ref callbackInfo);
|
|
}
|
|
}
|
|
}
|
|
}
|