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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Connect
{
/// <summary>
/// Output parameters for the <see cref="ConnectInterface.LinkAccount" /> function.
/// </summary>
public class LinkAccountCallbackInfo : ICallbackInfo, ISettable
{
/// <summary>
/// The <see cref="Result" /> code for the operation. <see cref="Result.Success" /> indicates that the operation succeeded; other codes indicate errors.
/// </summary>
public Result ResultCode { get; private set; }
/// <summary>
/// Context that was passed into <see cref="ConnectInterface.LinkAccount" />.
/// </summary>
public object ClientData { get; private set; }
/// <summary>
/// The Product User ID of the existing, logged-in user whose account was linked (on success).
/// </summary>
public ProductUserId LocalUserId { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(LinkAccountCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
}
}
public void Set(object other)
{
Set(other as LinkAccountCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LinkAccountCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
}
}