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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Connect
{
/// <summary>
/// Input parameters for the <see cref="ConnectInterface.VerifyIdToken" /> function.
/// </summary>
public class VerifyIdTokenOptions
{
/// <summary>
/// The ID token to verify.
/// Use <see cref="ProductUserId.FromString" /> to populate the ProductUserId field of this struct.
/// </summary>
public IdToken IdToken { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct VerifyIdTokenOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_IdToken;
public IdToken IdToken
{
set
{
Helper.TryMarshalSet<IdTokenInternal, IdToken>(ref m_IdToken, value);
}
}
public void Set(VerifyIdTokenOptions other)
{
if (other != null)
{
m_ApiVersion = ConnectInterface.VerifyidtokenApiLatest;
IdToken = other.IdToken;
}
}
public void Set(object other)
{
Set(other as VerifyIdTokenOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_IdToken);
}
}
}