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63 lines
1.5 KiB
63 lines
1.5 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.CustomInvites
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{
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public class SetCustomInviteOptions
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{
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/// <summary>
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/// Local user creating / sending a Custom Invite
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// String payload for the Custom Invite (must be less than <see cref="CustomInvitesInterface.MaxPayloadLength" />)
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/// </summary>
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public string Payload { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct SetCustomInviteOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_Payload;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public string Payload
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{
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set
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{
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Helper.TryMarshalSet(ref m_Payload, value);
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}
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}
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public void Set(SetCustomInviteOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = CustomInvitesInterface.SetcustominviteApiLatest;
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LocalUserId = other.LocalUserId;
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Payload = other.Payload;
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}
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}
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public void Set(object other)
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{
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Set(other as SetCustomInviteOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_Payload);
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}
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}
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}
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