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// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
/// <summary>
/// Structure containing information about which connections should be notified
/// </summary>
public class AddNotifyPeerConnectionEstablishedOptions
{
/// <summary>
/// The Product User ID of the local user who would like to receive notifications
/// </summary>
public ProductUserId LocalUserId { get; set; }
/// <summary>
/// The optional socket ID, used as a filter for established connections. If NULL, this handler will be called for all sockets
/// </summary>
public SocketId SocketId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AddNotifyPeerConnectionEstablishedOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_SocketId;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public SocketId SocketId
{
set
{
Helper.TryMarshalSet<SocketIdInternal, SocketId>(ref m_SocketId, value);
}
}
public void Set(AddNotifyPeerConnectionEstablishedOptions other)
{
if (other != null)
{
m_ApiVersion = P2PInterface.AddnotifypeerconnectionestablishedApiLatest;
LocalUserId = other.LocalUserId;
SocketId = other.SocketId;
}
}
public void Set(object other)
{
Set(other as AddNotifyPeerConnectionEstablishedOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_SocketId);
}
}
}