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66 lines
1.8 KiB
66 lines
1.8 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.P2P
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{
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/// <summary>
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/// Structure containing information about who would like connection notifications, and about which socket.
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/// </summary>
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public class AddNotifyPeerConnectionRequestOptions
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{
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/// <summary>
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/// The Product User ID of the user who is listening for incoming connection requests
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// The optional socket ID to listen for, used as a filter for incoming connection requests; If NULL, incoming connection requests will not be filtered
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/// </summary>
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public SocketId SocketId { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct AddNotifyPeerConnectionRequestOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_SocketId;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public SocketId SocketId
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{
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set
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{
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Helper.TryMarshalSet<SocketIdInternal, SocketId>(ref m_SocketId, value);
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}
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}
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public void Set(AddNotifyPeerConnectionRequestOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = P2PInterface.AddnotifypeerconnectionrequestApiLatest;
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LocalUserId = other.LocalUserId;
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SocketId = other.SocketId;
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}
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}
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public void Set(object other)
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{
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Set(other as AddNotifyPeerConnectionRequestOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_SocketId);
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}
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}
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}
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