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92 lines
1.9 KiB
92 lines
1.9 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Platform
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{
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/// <summary>
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/// Client credentials.
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/// </summary>
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public class ClientCredentials : ISettable
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{
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/// <summary>
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/// Client ID of the service permissions entry. Set to NULL if no service permissions are used.
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/// </summary>
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public string ClientId { get; set; }
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/// <summary>
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/// Client secret for accessing the set of permissions. Set to NULL if no service permissions are used.
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/// </summary>
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public string ClientSecret { get; set; }
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internal void Set(ClientCredentialsInternal? other)
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{
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if (other != null)
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{
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ClientId = other.Value.ClientId;
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ClientSecret = other.Value.ClientSecret;
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}
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}
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public void Set(object other)
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{
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Set(other as ClientCredentialsInternal?);
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}
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct ClientCredentialsInternal : ISettable, System.IDisposable
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{
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private System.IntPtr m_ClientId;
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private System.IntPtr m_ClientSecret;
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public string ClientId
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_ClientId, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_ClientId, value);
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}
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}
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public string ClientSecret
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{
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get
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{
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string value;
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Helper.TryMarshalGet(m_ClientSecret, out value);
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return value;
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}
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set
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{
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Helper.TryMarshalSet(ref m_ClientSecret, value);
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}
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}
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public void Set(ClientCredentials other)
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{
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if (other != null)
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{
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ClientId = other.ClientId;
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ClientSecret = other.ClientSecret;
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}
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}
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public void Set(object other)
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{
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Set(other as ClientCredentials);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_ClientId);
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Helper.TryMarshalDispose(ref m_ClientSecret);
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}
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}
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}
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