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39 lines
1.6 KiB
39 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Platform
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{
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[System.Flags]
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public enum PlatformFlags : ulong
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{
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None = 0x0,
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/// <summary>
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/// A bit that indicates the SDK is being loaded in a game editor, like Unity or UE4 Play-in-Editor
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/// </summary>
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LoadingInEditor = 0x00001,
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/// <summary>
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/// A bit that indicates the SDK should skip initialization of the overlay, which is used by the in-app purchase flow and social overlay. This bit is implied by <see cref="LoadingInEditor" />
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/// </summary>
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DisableOverlay = 0x00002,
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/// <summary>
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/// A bit that indicates the SDK should skip initialization of the social overlay, which provides an overlay UI for social features. This bit is implied by <see cref="LoadingInEditor" /> or <see cref="DisableOverlay" />
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/// </summary>
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DisableSocialOverlay = 0x00004,
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/// <summary>
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/// A reserved bit
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/// </summary>
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Reserved1 = 0x00008,
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/// <summary>
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/// A bit that indicates your game would like to opt-in to experimental Direct3D 9 support for the overlay. This flag is only relevant on Windows
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/// </summary>
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WindowsEnableOverlayD3D9 = 0x00010,
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/// <summary>
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/// A bit that indicates your game would like to opt-in to experimental Direct3D 10 support for the overlay. This flag is only relevant on Windows
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/// </summary>
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WindowsEnableOverlayD3D10 = 0x00020,
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/// <summary>
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/// A bit that indicates your game would like to opt-in to experimental OpenGL support for the overlay. This flag is only relevant on Windows
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/// </summary>
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WindowsEnableOverlayOpengl = 0x00040
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}
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}
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