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66 lines
1.6 KiB
66 lines
1.6 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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// This file is automatically generated. Changes to this file may be overwritten.
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namespace Epic.OnlineServices.Connect
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{
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/// <summary>
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/// Input parameters for the <see cref="ConnectInterface.LinkAccount" /> function.
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/// </summary>
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public class LinkAccountOptions
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{
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/// <summary>
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/// The existing logged in product user for which to link the external account described by the continuance token.
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/// </summary>
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public ProductUserId LocalUserId { get; set; }
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/// <summary>
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/// Continuance token from previous call to <see cref="ConnectInterface.Login" />.
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/// </summary>
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public ContinuanceToken ContinuanceToken { get; set; }
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}
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
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internal struct LinkAccountOptionsInternal : ISettable, System.IDisposable
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{
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private int m_ApiVersion;
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private System.IntPtr m_LocalUserId;
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private System.IntPtr m_ContinuanceToken;
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public ProductUserId LocalUserId
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{
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set
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{
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Helper.TryMarshalSet(ref m_LocalUserId, value);
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}
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}
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public ContinuanceToken ContinuanceToken
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{
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set
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{
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Helper.TryMarshalSet(ref m_ContinuanceToken, value);
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}
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}
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public void Set(LinkAccountOptions other)
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{
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if (other != null)
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{
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m_ApiVersion = ConnectInterface.LinkaccountApiLatest;
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LocalUserId = other.LocalUserId;
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ContinuanceToken = other.ContinuanceToken;
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}
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}
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public void Set(object other)
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{
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Set(other as LinkAccountOptions);
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}
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public void Dispose()
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{
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Helper.TryMarshalDispose(ref m_LocalUserId);
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Helper.TryMarshalDispose(ref m_ContinuanceToken);
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}
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}
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}
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